To add "flavor" to the world, its economy and trade, but also due to the strength of the ability and the possibility to "boost" items I would humbly suggest splitting crafting into several job/profession based skills abilities. This would allow a much greater freedom/customizability/variety of character builds. For example:

(1) tailoring(robes, boots)
(2) bowmaking/carpentry(bows, crowsbows, arrows)
(3) alchemy(potions)
(4) scholar/scribe(scrolls, skillbooks)

Additional already existing abilities:

(5) blacksmithing(weapons, armor)
(6) merchant(bartering)
(7) scholar(loremaster)

These "jobs" would then fit better role playing wise with certain character archetypes, for example a mage could take scholar, alchemy or scribe, a warrior could take blacksmithing, a ranger bowmaking etc.

This could be combined with certain pre defined character archetypes:

(1) Hunter: Bows, Marksman, Sneaking, Bowmaking
(2) Fighter: One Handed, Shield Specialist, Man at Arms, Bodybuilding
(3) Blacksmith: Two Handed, Man at Arms, Armor Specialist, Blacksmithing
(4) Merchant: One Handed, Man at Arms, Merchant/Bartering, Alchemy
(5) Scholar: Magic School, Scholar, Scribe, Willpower
(6) Nobility: Two Handed, Man at Arms, Leadership, Charisma


Last edited by Arne; 21/03/15 08:59 PM.