I agree we already have enough things competing for skill points. It is not a terrible idea though, and it is a lot like some skills and their uses in PnP RPG's.
Yes - it's not a bad idea, just one that doesn't quite fit into Original Sin as it is.
135) Leadership Rank 3 bonus sucksHere are the bonuses for all 5 ranks of Leadership.
Rank 1Rank 2- Initiative +5
- Damage +10%
- Chance to Hit +10%
Rank 3- Initiative +5
- Damage +10%
- Chance to Hit +10%
- Critical Chance +1%
Rank 4- Initiative +10
- Damage +15%
- Chance to Hit +10%
- Critical Chance +1%
Rank 5- Initiative +10
- Damage +15%
- Chance to Hit +10%
- Critical Chance +1%
- Willpower +1
- Immunity to Fear
They are generally good, except for Leadership 3.
When you go from Leadership 2 to 3, you gain: +1 Critical Chance.
When you go from Leadership 3 to 4, you gain +5 Initiative and +5% Damage.
+1 Critical Chance is nothing at all. An additional one out of every hundred attacks will now crit. You really won't even notice that. Fortunately there are a couple easy fixes that could be done:
- Since the Critical Chance bonus stays at 1% for the other two levels, why not up it to 5% (and keep it at 5% for all higher ranks)? That's much more significant.
- Alternatively, since the Rank 4 bonus is two things, you could move one of them to Rank 3.
- Or possibly, Change the Rank 1 Leadership bonus to +5% Damage, add the second +5% at Rank 3, and move the Critical Chance to Rank 1, and increase it by 1% each Rank so at Rank 5 it's a 5% Crit chance.
The rest of the bonuses for all ranks are fine, it's merely the Rank 3 one which looks unappealing.