Originally Posted by Felixg91
I agree we already have enough things competing for skill points. It is not a terrible idea though, and it is a lot like some skills and their uses in PnP RPG's.


Yes - it's not a bad idea, just one that doesn't quite fit into Original Sin as it is.



135) Leadership Rank 3 bonus sucks

Here are the bonuses for all 5 ranks of Leadership.

Rank 1
  • Initiative +5
  • Damage +10%


Rank 2
  • Initiative +5
  • Damage +10%
  • Chance to Hit +10%


Rank 3
  • Initiative +5
  • Damage +10%
  • Chance to Hit +10%
  • Critical Chance +1%


Rank 4
  • Initiative +10
  • Damage +15%
  • Chance to Hit +10%
  • Critical Chance +1%


Rank 5
  • Initiative +10
  • Damage +15%
  • Chance to Hit +10%
  • Critical Chance +1%
  • Willpower +1
  • Immunity to Fear


They are generally good, except for Leadership 3.

When you go from Leadership 2 to 3, you gain: +1 Critical Chance.
When you go from Leadership 3 to 4, you gain +5 Initiative and +5% Damage.

+1 Critical Chance is nothing at all. An additional one out of every hundred attacks will now crit. You really won't even notice that. Fortunately there are a couple easy fixes that could be done:

- Since the Critical Chance bonus stays at 1% for the other two levels, why not up it to 5% (and keep it at 5% for all higher ranks)? That's much more significant.

- Alternatively, since the Rank 4 bonus is two things, you could move one of them to Rank 3.

- Or possibly, Change the Rank 1 Leadership bonus to +5% Damage, add the second +5% at Rank 3, and move the Critical Chance to Rank 1, and increase it by 1% each Rank so at Rank 5 it's a 5% Crit chance.

The rest of the bonuses for all ranks are fine, it's merely the Rank 3 one which looks unappealing.