136) Wolgraff's starting dagger is an ordinary level 1 weapon
It's level 1 and does 12-17 damage, instead of a level 3 doing 17-27. Not a big deal as a free level 3 dagger can be found on the southwest beach, but it should probably be changed anyway, because it IS his primary weapon, after all.


137) Why is Hearing a thing?
It takes up space on the UI and can appear as a magic mod on items, but I can't really see the point of it existing. I thought that perhaps it might help in the cases where it's too far away to see enemies but you could hear them, except sight range is much farther than hearing. So... what is it useful for?



138) IDEA: Poisoned status should do less damage over twice as much time
There's little differentiation between poisoned and burning damage. They both do substantial damage over 3 rounds. In terms of the player inflicting it on enemies, poison never seems to that effective, except as a method of delivering fire damage. So here's a thought: what if the poisoned status effect's damage was cut, but the amount of time it lasted increased, making it a less immediate danger, but something which would sap your strength over time if you let it build up.

This may be too big of a change for D:OS, it could be too hard a thing to balance right here. However in a future RPG, maybe poison could be altered like this.