Learned a new one:

IF
CharacterIsKilledByCharacter(_Monster, _Player)

does NOT fire if the monster is killed by poison / burning / any other world damage that doesn't come from a direct sword or spell from a player.

This stumped me for f*cking ever. I couldn't figure out why a script was only firing sometimes.

Last edited by Burgee; 25/03/15 01:17 AM.