Originally Posted by Felixg91
slow rate of fire and reloading after one shot leaves the user vulnerable to the pissed off old lady and her purse with a brick in it,
right, that is why the old lady spotted must be pinned to the wall by the first shot. :-o

Well, what about add a rule. Shooting or casting provokes atack of oportunity. It does even if the oponent dont have a skill oportunist. So this way, rangers need to spend points to moving rather than shooting. Also make it feel that brute force of melee weapon has an advantage in close quarters to ranged. Which now is completely missing. This solution might be more game-like acceptable than realistic ratio melle-range attacks.

Basically, melle char comes to ranger. Then ranger choose run away and face attack of opportunity if the melee has the skill. Or shoot at point blank and receive attack of opportunity certainly.


Last edited by gGeo; 25/03/15 10:29 PM.