I am deliberately ignoring ranged attack spells AND Summons because that would rather defeat the point of the build. There is no point in building a close-range mage if I'm just going to pick up a bunch of long-range spells anyway.
For attack spells:
I have Firefly, which I don't really use much, but theoretically affects the battlefield differently if I cast it from up close to an enemy instead of from a distance. I have Ice Shard from an Item, but haven't really used it. Later on when I reach level 16 or whatever, I'll get Winterbreath, a close-range cone. I have Lightning Strike, which while ranged, will dump me into close range with an enemy, so normal mages ignore it. Acid Breath is a close-range cone.
The only long-range spell I have is Boulderdash, and I mostly only picked that up for novelty value, as it doesn't exist as a spellbook normally.
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I want to get my Movement up to about 5, and then I'll be satisfied. I found a rare +2 INT and +2 CON staff from a chest, which helped boost my stats.