LMAOROF ....feces incarnate! thats great, theft is the sincerest form of flattery thats going in my lexicon for future disparaging remarks.


Slippery Eel, good but instead of just cheating you out of an AoO, it reduces the chance for it and requirement should be 9 or 10 speed, I think. Or not, since the computer gets an AoO of 100% and we do not, but then the computer should not get a talent like this.

Scavenger: Okay that might help with the deplorable loot...

Convection - yes powerful but specialized, Storm surge -sure why not, Bloodlust sounds good so does Blood thirst My Knight would want those, Carrot Eater ha ha ...ears and buck teeth with that?, Herbalist yeah if potions are gonna suck then have a bunch of em, Drunken Master I dont like it thematically-genre wise but I understand it so its pretty good (I have never been drunk in the game), all fine and better than whats there already.

Frenzy-how about instead of doubled movement, reduce the AP cost for further strikes by 1 point for the remainder of the turn. Otherwise your suggestion is good as well.

Appraiser....frakkin awesome good I hate putting points into barter and loremaster but that and Bore would make it less painful.

MEDIC!

Summoners Friend....heck yeah thats great, possibly my favorite proposed mage talent.

Trained Ears...OKAY sure I just dont sneak a lot- hearing seems redundent, but maybe that makes it more useful. Dunno not a sneaker but could be a slice.


Blacksmithing Rank 3 lets you take a Talent that grants you the Special skill "Armour Break". When cast on an enemy, this reduces their armour protection by 50 percent for 3 turns.

Armour Specialist Rank 4 lets you take a Talent that grants you the Special skill "Armourers Insight". When cast on an ally, this increases their armour protection by 40 percent for three turns.

Telekinesis Rank 3 lets you take a Talent that grants you the Special skill "Crush Windpipe", which does crushing damage with a chance to mute for 3 turns.

Telekinesis 5 lets you take a Talent that grants you the Special skill "Aneurysm", which does a large amount of crushing damage and sets Bleeding status. Anything without a brain, like Undead, mechanisms, and elementals are immune and take no damage. Admittedly that sounds like it could be a pain to code. It's just an example.

Loremaster Rank 5 lets you take a Talent that grants you the Special skill "Bore", an AoE sleep spell. (Sleep status just means the target misses a turn. Willpower saves.)




these last 5 are all pretty damn good...Telekinesis, Loremaster, and armor specialization really need to be better and more useful.

Now can we just get Larian to look at em? Cause Talents and loot/crafting are the weakest things in a very strong otherwise excellant game, oh and more different types of monsters are needed. Manticore, Basilisk, Ogre, Giant, Harpy( instead of bloodswarm), Gorgon, Gargoyle, Vampire(as a boss), Wraith or ghost or specter, would be a few I would suggest...not hopeful though-becasue thats probably the hardest thing to implement and the costliest...still nice to dream of new foes.

Opportunist and AoO was what got me disconcerted about talents, then I looked more and it isnt pretty. Cant believe enemy/computer AoO is 100%....