Originally Posted by gGeo
Most of the listed talents needs some buff or re-do I agree.

However get noticed - The game rule set points to be classles. Same like Fallout. Rather then fixed archetypes offers (want to offer) freedom in character building. Therefore your propose to have some Talents locked to "class" attacking game rot. Do you think its good idea?



I agree that locking things like Backstab or Opportunist to a class is a bad idea. But the solution is simply to have Opportunist's chance-to-trigger increased, and to have Backstabbing an inherent property of daggers, no requirements. That seems fair, because attacking someone's face with daggers is almost a total waste of AP.


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I can imagine a solution like:
Backstab - you can take the talent whenever you want as it is. + once you get skill level 3 in scoundrel you get it for free. The level 3 scoundrel should offer less skills (or less attractive skills)

Solution for talent for free at certain level skill should be more common for other talents too.


That is no better than the current system, because Rogues will STILL need to take Backstab as a starting Talent. You obviously have never played a Rogue. Daggers are only competitive damage-wise when backstabbing. Face-stabs are not going to do enough damage to be worthwhile. Especially since skeletons and zombies are the only enemies you'll face. You'll need to be level 6 to get Scoundrel 3. Forget that.

Besides, tying a bonus to a Skill ability was already tried in the beta and it was taken out of the beta. People hated it then, bringing it back is not the answer now either.