Please don't simply copy and paste things from a Fallout FAQ. Try to take a stab at providing an example of how it could be adapted to D:OS. What gameplay benefits does it have? Does it duplicate something that already exists in D:OS?
Okay, let's take the simplest of the list as example:
Talent: Healer, prerequisite: Level 3(?) Hydrosophist, Level 1(?) Witch
Effect: Healing spells 20% more effective, People are resurrected with 30% health
Edit: I just noticed you have suggested something similar:
"Medic - Your healing (and possibly buffs) are now 25% more effective (and/or last an extra turn). However, your offensive magic and damage are 25% less effective."
-> However, I wouldn't go so far as to cut the offensive powers of healers, but that's my opinion