Okay Escapist garners the slippery eel benefit, I am good with that since escapist is mostly useless I never take or use it, I would rather reload and I hate reloading, that would make that talent useful in combat, yeah 50% seems about right since the computer gets a 100% on AoO...
All buff durations, food, and potion durations need an extension on duration. 1 turn might be too little and 3 turns might be too much. How does 2 sound?
Elemental shields just need re-working, I dont use them at all since they only help if you actually do get hit by an attack they actually guard against, I would rather attack or buff a character, best way to survive is win, best way to win is kill the enemy faster...
But can Opportunist please be fixed, please for the love of god, Montressor!
AS much as crafting interface/loot-improvement and potion duration, I really would like that.
I dont think they are going to add more types of monster, so I will wish for it but stop hoping.
Fallouts perks dont really translate to D:OS all that easily, yes they were good for Fallout ( I am a huge lifelong fan of Fallout 1 and 2 and Tactics...3 just sucked) Been a year since I played any Fallout so cant remember em all, I remember Sniper and Fast shot were my favorites.
Bloody Mess for one would be great! But they would have to add new Death Animations ( limbs and heads flying off, blood spraying, maybe an impalment with a sword wow that would be cool)...I would actually back that with my own money, but I dont think it would happen, thats a difficult thing to do and probably time consuming and expensive, like adding new monsters.