I want to have a crack at making a crafting mod.
But the first question I have is: what is the structure of the game? All the very detailed and valuable stuff I have read starts from the assumption that I understand the structure of the game ... Osiris? Excel files? Text files? What I (and perhaps others) need is a brief and easily understandable explanation of what all these files are and how they interact.
For example, if I want to add a crafting item (say, make 2 small potions into a large one, or making a potion add a resistance to an item of armour) what files do I have to change/add?
I have looked around but find myself stuck in a very thick smoke cloud!