A bit late to the party, but here's my 2「 on the talents.

Politician: while not the most useful, it did fit for my main character who was the representative of the party and did all the talking (he also had Pet Pal). As he did not dabble in magic, the penalty to Intelligence didn't really affect him. But together with the Considerate character trait and the smelly panties, that gave 4 free ranks to Charisma. Plus I really liked the subtle humour inherent in the talent.

Opportunist: that didn't work 100% of the time? Didn't notice that, to be honest. I found it good enough and saw it in action enough times to make it worthwhile, much more so than Anaconda.

Leech/Zombie: while seemingly quite powerful (at least I heard no complaints about those), I found them to be quite "evil" and not fitting at all for any of my characters. So two talents less to chose from. Would have wished for something more positively worded that would have allowed my characters to get some easy recovery option.

Similar (to a lesser degree) with Stench: only really fitting for Bairdotr. The rest of the group was quite intent on their hygiene, thank you!


All in all, it was really difficult to chose fitting talents for some of the characters, to the effect that for a big part of the game, some of them had up to two unallocated talent points, which kind of seemed like a waste.

Also, why were there no talents specifically for witches? Nerea felt quite discriminated because of that.


In general, I think the talents are a real good tool for role-playing and giving each character a more unique touch, especially with talents like Pet Pal that only really make sense to get for one in the group. I don't think it is required for each and every talent to have a powerful effect on gameplay (combat, specifically), but some where clearly underwhelming (Pack Mule is one example, as even the weakest character not even got close to the carrying limit).

So please, more talent choices, both meaningful for defining a character and useful in the game itself. For example, I really could have done with something that boosts combat initiative. While rank 5 Leadership gave +10 initiative to the rest of the group, poor Jahan almost always got last turn in later parts of the game, and there wasn't much to do about that.