it sounds like a great idea but after looking a bit at item scripts and your thread on the subject i'm unsure on how to write the code. There would have to an action that can change an object from visible to invisible and there would have to be a link between CharacterUsedSkillOnTarget in story and the event in the item script. Something like:


INIT
ITEM:__Me

EVENTS

EVENT ChangeVisibility
ON
Event somehow triggered by CharacterUsedSkillOnTarget
ACTIONS
ChangeVisibility(_Me, 0)