//other track events would follow the same form, just change target and the event set
IF
CharacterUsedSkillOnTarget(_,CHARACTER_Manduk, "Target_Tracking", _)
THEN
GlobalSetEvent("ShowMandukTracks");
IF
CharacterUsedSkillOnTarget(_,CHARACTER_Bob, "Target_Tracking", _)
THEN
GlobalSetEvent("ShowBobTracks");
//More... 1 for each tracks set
//Clears ALL track events. Its possible to only clear some if you want
IF
CharacterUsedSkill(_, "Shout_Remove_Tracks", _)
AND
TracksEvents(_eve)
THEN
GlobalClearEvent(_eve);