Burgee,

Thanks very much for the response. But this isn't quite clear to me. Probably because I've never used MooseEdit.

I know I'm repeating you here, but bear with me...

1. So, I use MooseEdit to unpack my current save file. So, then I've got that unpacked.

2. Now I let Steam update D:OS to the latest version (remember, that's part of why I'm interested in this process). And I download and install the latest version of the Source Difficulty Mod that is compatible with the latest version of D:OS that I just installed.

3. I start a new game with the updated D:OS and the latest version of Source Difficulty active. I take it that it doesn't matter what characters I generate, etc.

4. I use MooseEdit to unpack this new save game.

5. Here's where it gets confusing. I take a file called Meta.lsb -- I have no idea what this is or does, but I presume it generates a Meta.lsb file -- and I put it in my old save folder, overwriting the old save game that actually has my characters and their progress recorded. This seems strange, to say the least.

6. Now, how is the new version of the game with the new version of Source Difficulty running going to recognize the overwritten save in my old save game folder? I assume I have to make that folder my active save game folder now, deleting the new save game folder generated when I updated D:OS and Source Difficulty and made a save game (step 3 above).

Correct?

Perhaps you could clarify a bit more as to what specifically needs to happen in your step 4.

Thanks!

Last edited by Geezer; 10/04/15 01:46 AM.