Thanks for the guidance, Raze.
Because I was rightly concerned about Steam automatically updating my game and thus invalidating the compatibility of my then-current Source Difficulty mod, I followed the instructions you kindly provided at the time to play D:OS offline. This has worked well.
I've since learned that Source Difficulty has been updated to work with the latest version of D:OS (I suppose I should clarify that at this time -- the most recent Source Difficulty is from Feb 14, 2015 and compatible with D:OS version 1.0.252.0...is that the latest D:OS?). So, in case it's not clear, that's why I'm inclined to let Steam update my game and use the latest version of Source Difficulty. However, while this probably is easy, Burgee and your comments leave me thinking it may be more trouble than it's worth.
This is to say that I'm still not sure of the exact steps I need to follow. Obviously, I need to let Steam update my Steam version of the game (to be clear, this is not the offline alternative version I'm using now). I then need to install the new version of Source Difficulty so it's active in that freshly updated game.
Now is the tricky part. I'll have my current save from the old version of the game and Source Difficulty, and I'll need to somehow export that to the new game.
I guess this is where MooseEdit comes in. At this point it all becomes a bit of blur.
I know I need to create a new save in the updated game. So, I'll then have two saves in different locations: the one in the updated game and my current that contains my progress to date.
So, let me take a stab at what you and Burgee are saying here... First, I should make sure that my unpacked current game save has all my characters in Cyseal (easy enough). Then I'm to take the meta.lsb from the new save and overwrite my old meta.lsb. At that point, I'll make my current save folder from the old version of the game/Source Difficulty also the save game folder for the updated game.
The updated game/Source Difficulty version will then accept my old save (with the new meta.lsb) like a host achieving compatibility with a transplanted organ. Correct?
So, really, all that's needed is to update a version of the game and grab an updated meta.lsb file from a new save. Then I copy over my current save game's meta.lsb and my current save folder will work with the updated D:OS.
If this is indeed correct, I have one further question. After I've used MooseEdit to unpack my old save and copied in the new meta.lsb, do I need to return to MooseEdit to "repack" it?
Any further clarification would be greatly appreciated.
Thanks!
Last edited by Geezer; 13/04/15 02:08 PM.