I haven't played any pre-2000 RPG's that I can recall. That does not invalidate my opinion. Different people can indeed have different opinions on what makes things fun.

Originally Posted by Aenra
You make materials plentiful but not abounding, it instantly adds an element of extra tactics, inventory management and overall organisational skils. We kinda love those, it's why we play RPGs.


"We" do not all play RPG's for the joy of inventory management and organizational skills. (Especially not D:OS-style inventory management.)

I'd rather spend more of my game time exploring and interacting with the world and less time in menu screens managing and crafting things. I should think that position is understandable enough that I do not need to list a resume of pre-2000 RPG's with pros and cons to justify that view.