1 aero lvl for teleport and nothing should be so powerful so early, maybe? Perhaps someone will enlighten me? *grin*)
Tleport for one point is not bad, however dmg is driven by int. So given to 5int build is not-so-grate. More over, you need Int 8 to make one aero point effective and use 3 spells on 100% success.
Compare to 1 point of geomancy with int 5
-Summon spider
-Summon Oil
-overleveled access to Shield for 5+2=7 AP.
These 3 spells power are
independ to Int level. All they have the automatic success. They have
the same power as from mage with Int30. All of them are very powerfull.
Spider makes a met shield, also encircle enemy lowering his defence. Usefull all the time, even the final combat.
Shield practicaly gives 100% HP recover very cheap. Once your warrior reach 2000+ HP you dont want ever heal him in combat, he can cast on himself the shiled of HP equal to his maximum HP.Higher level you are, it gets more usefull.
Oil can block (enemy tryes to walk around) or slow or combine with any fire source(spell, candle on the floor, camp fire, ... ) or remove poison form the ground so zombies dont heal - versatile thingy.
Are you feeling enlighted? * grin back *