@ivra:

Originally Posted by ivra
It is possible to get her to turn on her former master and keep her in your party.

I don't think it matters if you have the Obedient trait on your main characters. What matters is what you said to her during the dialogs your have had with her up to this point.


That's my point - you make some dialogue choices much, much earlier in the game without knowing what they will cause, and it's not like you have to be particularly nasty to her or anything to make her leave. It's really the obedient trait, at least I read that on another forum post here.

@felixg91: Your post made me wonder whether we are really playing the same game, so I hopped back into my save and tried your advice. Didnt' work at all. In each of 4 tries, my party was dead after 4 rounds. Contrary to what you said, Battering ram doesn't work on the gore beasts, they are immune to knockdown. They on the other hand have those crippling attacks that work on my characters 100% of the time.

So here's my party:

Lvl 14 knight str 14 dex 6 int 6 con 7 speed 10 perc 5; ini 14 ap 8; 626 HP; 136 armor 127 offence 61 defence; man-at-arms 3 pyro 1; tenebrium two-hander with ~ 150-250 dam/hit
Admittedly a bit of a glass cannon with his con of 7, so maybe I made a mistake there, but if I had propped up the con I would have had to forego the speed and I wanted the APs.

Lvl 14 witch str 6 dex 5 int 14 con 8 speed 10 perc 8; ini 15 ap 8; 721 HP; 48 armor 127 offence 56 defence; I went for a balanced skilling with aero 2 geo 3 hydro 2 pyro 3 witch 3.

Wolgraff lvl 14 str 7 dex 10 int 5 con 7 speed 9 perc 8; ini 14 ap 8; 641 HP; 62 armor 109 offence 77 defence; scoundrel 3; rapier with 50-80 dam/hit

Some details from the fightlog: Gory Taurus attacks Wolgraff for 251 piercing damage (armor absorbed 223). That's just one attack of one of those beasts, and Wolgraff has already lost 1/3 of his HP! Their spit attacks do 100-150 points of damage. On the other hand, even a critical hit by my knight does only around 350 points, and that's not even half of their HP.

And before anybody asks: Yes, I'm playing on normal difficulty.

Edit: Another thing I noticed is the highly random nature of the fights. The starting position of the gore beasts changed wildly in the 10 or so attempts I took at this fight. Same thing with Braccus Rex, sometimes he opened with a burning spell that killed one of my party in round 1, sometimes he didn't and everything went fine.


Last edited by Valraven; 19/04/15 08:24 PM.