Yeah, as a backup I considered seeing if I could just give my characters an item that did it, but either way it requires access to PathInfluence, and I presume if you can do it in an itemscript you could do it in a charscript.

I think I'm making some headway at least through the use of MooseEdit. It looks like character stats are stored in savegames as a delta from their initial settings, so adding PathInfluence to that ought to do the trick... though DOS flipped out and is now refusing to load any save at all, so I'm doing a full re-install and trying again.