So I wanted to try my hand at changing a few armors, since I am really not a fan of the huge shoulderpads. I am certainly not an expert on 3d editing, but I am mostly able to struggle my way through it. But for me things are not going so easy as described in the OP.

The first armor I wanted to change is PL_F_ARM_Starter_A_Torso_A.
So as a test I converted it to a .dae file and back to a gr2, so far so good, that loaded up perfectly in the game. But when I try to make any change things stop working.

In 3dmax I am getting a bunch of errors while loading the file, and when without any edit exporting back to a .dae and converting to gr2 the armor is invisible in game.

When trying the same with blender it seems the skeleton is completely messed up, the armor pieces drag on the floor behind my character when she's walking about, like some weird snake made of armor pieces.

Is there some tutorial for dummies I could follow?

The errors I'm seeing in 3dmax:
While reading or writing a file the following notifications have been raised.
-Warning: The transform of node "Bone_Dummy_Root" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_Pelvis" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_Spine" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_Spine1" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_Spine2" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_Neck" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_L_Clavicle" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_L_UpperArm" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_R_Clavicle" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_L_Thigh" is not compatible with FBX, so it is baked into TRS.
-Warning: The transform of node "Bone_Bip001_R_Thigh" is not compatible with FBX, so it is baked into TRS.

Last edited by aqa; 05/05/15 08:38 PM.