Disclaimer: this is not a troll post.Hello all.
I cannot help myself but wonder just
why has the modding bombed so badly for D:OS ? There is a total of 37 entries on Steam Workshop and there's a total of 44 files hosted on D:OS Nexus...
Most of them are minor gameplay alterations, a few joke mods but no scripting frameworks or other types of foundations for bigger and more varied things to be built.
In comparison, ShadowrunReturns has ten times that amount on their workshop! And that game didn't advertise its editor as one of their main selling points, in fact it wasn't decided to include the editor until much later in development, whereas Larian had advertised and shown their toolkit during their kickstarter streams, before the funding even finished!
It was the main reason why I backed it! I was a long-time modder for NeverWinter Nights 2, having helped build several persistent worlds during my university years. I hoped that D:OS would be the new NWN, reigniting the creative juices of the rpg players worldwide and serving as a new conduit for sharing stories and vision. Some of my most memorable gaming moments had come from modules on NWN vault and they then had in turn inspired me to take up the toolset.
So, what's the problem with D:OS modding?
Is it the lack of documentation? (I personally don't believe it seeing as how S:R modding community scraped most editor's FAQ's by themselves before official guides rolled out)
Is it the lack of polish?
Or does the problem lie deeper? (general mechanics being unappealing? I dunno, I liked the gameplay personally)
All in all, I don't believe that a game with such vast playerbase has so little to offer in terms of custom content...
P.S.: these are the official forums but I have yet to see developers posting outside of announcements,stickies and locked threads... Not much in terms of interaction with community as far as I can tell. Hope to be proven wrong.
