Originally Posted by Dig Deep

So, what's the problem with D:OS modding?
Is it the lack of documentation? (I personally don't believe it seeing as how S:R modding community scraped most editor's FAQ's by themselves before official guides rolled out)
Is it the lack of polish?

Or does the problem lie deeper? (general mechanics being unappealing? I dunno, I liked the gameplay personally)


It's not the game mechanics but the setting. Shadowrun lends itself easily to conspiracies, corporate wars, syndicates, dragons and magic. Just thinking about that makes your fingers itch and you want to make your own campaign wink To create a cool spin off campaign in Divinity you need an interesting story/conflict, which the "source" stuff in my humble opinion simply isn't. In my humble opinion larian could raise much more interest in the game and especially the cool mechanics of magic they implemented if they would take, for example, "Avatar" as an inspiration and tell a tale about a conflict between the magic elements. For example, there could be a "fire nation" that wants to conquer the "earth nation" etc. and a small village caught in the conflict.