Hello again,just want to add my previous post.
5)Inventory management

Yes this was one of reasons why I abandoned this game.I think there is

no need to add any comment,because it was requested hundreds times

before me...

But I can suggest you next thing,it relates on crafting.

Suggestion to crafting:
If you ever played quest "Return to Mysterious Island"
You could see such thing,when we try to combine any items(which can be

combined actually)then game create new special section for this

combining items,thus we can make several combinations simultaneously.
So why don`t use it at D:OS?

6)Progress of gaining experience.

When I started to play Alpha version on Hard,I noticed,that in order to gain next level and survive obviosly you literally(well almost literally) should hunt down every creature,look for every secret mounds,take every minor potion etc....
I noticed this tendency only when you quite low-leveled
You killed Orc and gained 50 exp from 2000,you discocered any secret and again you gained 50 or 100 exp,but then later then more and more (relatively) you gaining experience for quite ordinary things
Let`s imagine you`re 13 lvl and discover secret or something like this and you gained 6000 explore xp!.
If it possible disable percentage-based(depend) system of gaining experience...
So in short I want severe challenge well at leats in Hardcore Mode-)


Experience is a hard master but a good teacher-Proverb of RPG player (c)