That being said, since the editor is closer to a dev tool than a newbie friendly editor, it would probably work very well for a team based mod. When I worked with stuff like Warlords III it didn't matter that I'm not very at drawing and creating visual assets; I was working with pixels and I can make some passable assets that way. But with something like Divinity's complexity, it'd probably be good to have several people with different skill-sets. Sadly still looking for people to collaborate with (that wouldn't totally loose all hope due to my noob credentials).