I can understand you would be upset that you won't be able to play the new game, but it seems you're just really salty at this point.
Multiple people have given you counter arguments to each of your complaints but you're quick to dismiss them and just repeat what you've already said.
One of you major points seems to be that the fact the game is now being ported from PC to console suddenly means features will be stripped and the game will be a bloody mess. This is simply not known for certain. Is it possible? It most certainly is, and examples have already been cited. Is it 100% always the case? Most certainly not! I would like to cite Starcraft 64 and Diablo (for playstation).
While the original Diablo wasn't exactly feature rich, Starcraft was a fully realized RTS. In either case though, neither PC game suffered from it's console port. In fact, Starcraft's PC version even got an expansion that the console did not. And if these 2 examples aren't enough to convince you, I am more than happy to cite more (as I know there are more PC-to-console ports that did not suffer as you seem to be suggesting they all do).
Does it suck that you won't (right now at least) be able to play the new D:OS:EE? Of course it does. But just because you won't be able to play it doesn't mean that it will suck, or that Larian hates PC gamers.
It's painfully evident that you actually never played D2 or Starcraft on console. If you want a better example, look at Diablo 3, which was actually intended as multiplatform from the beginning (which many fans called Blizzard on long before it was announced; and it wasn't announced precisely because people knew that it compromises development).
There is not a single multiplatform game in the history of gaming that didn't suffer due to being, well, multiplatform. You say it is simply not known for certain, but experience has taught us otherwise. Even under the best of circumstances, the best developers can do is to attempt to obfuscate the fact by making it less obvious what was compromised.
But at the end of the day, what gets to me the most is that Larian has no trouble pissing in the face of their fans after promising an extensive patch for months, but in reality adapting the game for consoles and then go "Nuh-uh", releasing a new game instead, which, of course, is unusable. At the end of the day, was the inventory system of Skyrim bad because of consoles, or were it just bad? We all know it's the former, but the apologists and peasantry can easily argue that it was just badly designed.
And we see this time and time again, whether it's bad controls or entire features that had to be cut because it was impossible to make it fit in a console UI. Because yeah, sure, D:OS:EE will get two separate UI:s, but you bet that if there's a feature that won't work well with the console UI, it's going to get binned for both versions, whether it would've worked with the PC UI or not (and face it, it would've; that's the difference,
anything works or can be made to work on PC).
When you're promised a stellar patch, it's really dishonest to make it into a new game that, whoops, you can't play. But uh, you can play the unpatched game,
so that's fine.
This is Grade A douchery worthy of Electronic Arts and paints Swen Vincke and his cohorts as nothing short of crooks.