There is not a single multiplatform game in the history of gaming that didn't suffer due to being, well, multiplatform. You say it is simply not known for certain, but experience has taught us otherwise. Even under the best of circumstances, the best developers can do is to attempt to obfuscate the fact by making it less obvious what was compromised.
You know what, you're right. I remember when D:OS came to Mac, and the PC version was completely stripped of features to make the PC version in line with the Mac version.