When a game is designed for PC and consoles at the same time, and especially if the schedule or budget is tight (as it often is), the UI is often simplified for the console's benefit and a less sophisticated or slower experience in the PC (e.g., having to scroll through menus instead of selecting icons). Even AAA games suffer from this.

But when the PC game is made first, makes a profit, and there's less of a time crunch for an enhanced edition to be ported, I'm not terribly worried that features will be over-simplified for the PC. Larian has said there's two separate UIs for consoles and PCs - the proper way to do a port.

I hate playing most games on consoles, but I could see D:OS working well, and I figure the more money Larian can make on D:OS:EE, the more money they can spend on their future games. So hating on ports by principle is not only selfish, but can be self-defeating.