Originally Posted by Raze
include changes to enemy placement, composition and AI, rather than just the modifiers to Chance to Hit and Vitality
Thats fantastic. That is the way I think the difficulty should be controlled. More enemyes, smarter enemyes. CHange a hit ratio or HP buff is an easy way mostly used. Unfortunately it cause rule-set disbalance. Even Total war series use similar primitve difficulty control for 15 years.
Althou Neverwinter Nights by Bioware had such a feature that encouter scale depends difficulty and/or player level. It was quite good solution. Scaling had range. So dungeons were flexible to +/- 1-3 levels. Total enemy re-scale as Bethesda used in Elder scroll series is counter productive. Fight against a super-atomic-rat who can rip off half of the imperial army is not so fun.
I hope that the game reviwers will be fed, so we will see a flood of re-review all over the internet. I wish you more sells, you deserve it.

Last edited by gGeo; 28/05/15 12:18 PM.