Progress and gaining experience
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There are casual players who just follow the main quest, accidentally make a side quest.
There are average players who try to find side quests.
There are hard core players who want dig out everything the game offers.
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Issue is: The hardcore player gets lot more xp than casual. Therefore later in the game its easyer for hardcore then casual, due to difference in levels and equipment.
That is not very correct.
Especially for consoles we could expect large amount of green AND casual players. Some of these belives that Diablo is RPG. So run forward and hack&slash means to be played.
Recommendation:
There is used to be a lot of xp for finishing quest and exploration. You can set the proper level for these. If the level is higher then xp reward is limited (in extreme 1xp for an very over leveled quest is possible) That way we can have a lot of side quests, high variability, possible re-playability. But casual gamers who just fallow main line are able to finish the game.
Last edited by gGeo; 31/05/15 03:42 PM.