Originally Posted by gGeo
Originally Posted by Jito463

A good workaround to this issue, would be to have limited level scaling. What I mean, is that the enemies should start at a certain level by default, but will also scale up to a certain level (within a 2-4 level range),
Well, limited scaling is good, somehow. It could help make map be more flexible. Now its very strict vhere you could go.
On the other side, once you add more enemyes for hard core gamer, you are giving even more xp. So in fact, you are not solving the issue but make it worst.

Variable quest xp reward gives developers another tool for make sure the player will be at certain step of main quest on certain level. no more, no less. That is very helpful for encounter planing a and difficulty. For example some spells are available on certain levels, if you dont have access to those then encounter might be far more diffcult.

Do you see the diference?


How does level scaling add more enemies? What it might do is give more experience for the higher level enemies, but you could just make them give the same experience no matter what level they are. Variable XP for quests could help as well, but I see that also as a disincentive for completing quests you're overleveled for. Limited level scaling eliminates the whole factor of being "overleveled" for quests entirely unless it's a really extreme difference.

Yes, balancing fights for multiple levels is an issue, but I don't think it would be much of an issue if the level scaling is only two or three levels up from the monster's original level. We're only suggesting that monsters level UP to meet you, not down, so I don't see you not having a certain spell you need to defeat a monster that you wouldn't have when encountering the monster at its original level. Proper scaling would mean the monsters don't get much stronger from level 4 to 6, for example, but enough so that they are still challenging if you face them at level 6 and not 4.

Level scaling is not without its flaws, but I think properly implemented it would give players more freedom and balance the content for casual and hardcore players alike.