You probably talk about Bethesda's scaling.
I talk about Bioware's NWN scaling rather.
In NWN-like system encounter scale by number of enemies. Its more suited for classical RPG where levels matters.

You know in classic pen a paper desk game level means something. Level 1 commoner. Level 2 a smith or cheap city guard. level 3 city guard. Level 10 a famous veteran soldier - the captain. Level 20 god-like persons, only few in the whole world.

Lets have a rat encounter. So you scale up the the rat to 3rd level which is awesome cose such a rat could rip apart gate quards and storm the city.
On the other side. Rat encounter of 10 rats instead of 5 makes sense. They are still the same animals but dangerous in groups. Checks some B horror movie. laugh

Which system you would prefer?

Last edited by gGeo; 02/06/15 12:37 AM.