Don't think so. I never tried that but will give it a shot. Not soon thought since I'm currently working on my personal mod,+real life things

Btw some notes for this dualwield
There are drawbacks like

- u cant swap the left-hand weapon (the one with slot value "shield") with the one on the right hand, coz the slot values are different. That's why I suggest to pick up correctly ur primary weapon, since weapon damage-based skills are only counts the weapon on the primary/right hand in their damage calculation

- in fact, just putting "AnimType" "DualWield" inside 1 weapon's data is enough to make ur character doing dualwield animation including double attack from both hands. It means, if u put that on ur right hand weapon it will keep attack with both hands regardless of what equipment u put on ur left hand (ie: shield, barehand).

The solution is, to give only ur left hand weapon that "AnimType" "DualWield". This way u can use ur primary weapon along with a shield if needed without attacking twice with both hands. If u wanna dualwield again, just put back ur "dualwield" left weapon, replacing ur shield.

- this also means u won't be able to put ur left hand weapon to the right hand without changing the slot value using the editor. N vice versa

- there are 2 more animtype values: "dualwield_small" and "dualwield_wand" if I remember correctly. The first one is for daggerweapon I believe. The second one is self explanatory

-both attacks from dualwielding are calculated separately. When u attacking an enemy, one attack could miss while the other one landed on the enemy. Both attacks could miss too,

Last edited by Vyzax; 03/06/15 02:59 AM.