Honestly, while I like the approach Larian usually takes in their games - they usually have a good mix of humor and seriousness, in this one, I think they went too far to the humor side.
It's hard to put a finger on it, but while this game is supposed to have serious parts, I think there's something off with the balance. Too many NPC's dialogue is too much clever bantering, which makes them blend together more and seem less real. The silly parts deaden the impact the serious parts are supposed to be having. Like just before you head to Hunter's Edge, Madora tells you a horrible, tragic story of her past, which completely clashes with her silly, overly-paranoid-but-harmles-old-biddy personality. The story involves a massacred town and specifically a murdered child, but the first thing you see when you get there is a friendly, jolly skeleton bantering cleverly as he picks through the corpses of the townsfolk for their bits. That just doesn't really work for me.
Larian have handled other instances of stuff like that with the appropriate gravitas in Divinity 1 and 2. Humor is good, drama is good, but neither is good when you crank the lever all the way to one side all the time. You either get grimdark or a cryfest on the drama side, or unmitigated goofiness on the other side. Too much of one kills the other. They have to be blended together better or neither comedy nor drama work.
Also, in D:OS, you can't snark at anyone anymore. I really miss the snarky options that were in Div 2.
Last edited by Stabbey; 06/06/15 11:51 AM. Reason: more thoughts