When this game was in development I remained very hopeful that it would have an easy to use modkit similar to that of Neverwinter Nights. While the game has exceeded my expectations, the mod tools have fallen more than a little bit short. It seems there are very few custom campaigns to speak of, and even common mod targets like player skills have been found to be hard-coded.
Do you think that Divinity:OS is lacking in moddability? If not, why has the modding scene been lukewarm? Are you holding out any hope for better documentation and tools as Larian iterates on their engine for future titles?