I don't see how level scaling affects choice and consequences.
Here's an example:
You choose to go to an area, which lore says is populated by creatures that are meant to tear apart inexperienced adventurers.
You end up surviving because level scaling saved your inexperienced ass.
Your choice to go to an area where you're meant to not survive (consequence) is laughed at by level scaling.
Repeat this 1000 times and perhaps things will become more easy to understand for you:
There's nothing wrong with areas that are way too hard to adventure in until you reach a certain level.