@ Joram: Play it all the way through then compare with the EE and tell them what you think of the change inbetween (thing I'm always most curious about with my mod but rarely anyone who's never played the original in 10 year wants to talk about it :().
EE sounds good, I was already waiting for the 'big patch' for run 2 anyway, so the extra stuff is a nice boost. I really hope they tweaked that one Cyseal quest where if you failed luring the crowd away you were almost forced to kill everyone to recover the seperated head... that's one of the most 'bad' parts of Cyseal that stuck out to me.
All characters are now fully voiced by AAA-voice actors
What a waste of money

PoEt went Day/Night visuals, with static NPC's for example.
And in Pillars of Eternity it sucks too. In the Baldur's Gate games night and day made sense in cities. In PoE it just means less civies, all "important" characters never take a nap, and there's a wholesome 1(!!! OMG!) character which appears only at night in the entire game opposed to being always there. And that character is a sucking beyond comprehension merchant with a stock of nothing good.
Nope... definitely one of the worse points of PoE (but fortunately not as bad as enchanting or lockpick XP, those stink beyond redeem).