Larian Banner: Baldur's Gate Patch 9
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gGeo Offline OP
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Here is
https://www.youtube.com/watch?v=rExnZUzTX7E
30 minutes of pure non comented gameplay.

Looks interesting i have these thoughts:
* minimap - there should be 2 on split screen but one on whole screen. (two the same minimaps on the screen are redundant)
* Combat and skill bar - in case of combat on the whole screen - the second player need his skill bar visible and available, so he could choose the skill/ swap the bar in advance ---> the game would be smoother (less waiting one oeach other)
* if there is a fight on split screen both screens - the left screen the upper queue bar overlay the minimap.
* is it DX11 already? It looks inferior to me. Even curent PC version. Somehow gray and blurry

* 360 degree roation - i dont like it. The player should play the game. Player is not a film maker camera man. The less non play controls is better. In fact I would be glad if level designers and engine camera programmers do thay job and introduce such a design that I dont need rotate at all. I can fully understand that some games in early 90' needed so much to impression that they are actualy 3D so everyhing must rotate. But its not needed already. Please re-consider in the next RPG such interface that do not rotate or zoom by user.
* in 19:50 when he trys to ressurect a mate - he rotates the camera wildly - he just cant hit a spot - its a minigame or what? Exactly what I say - camera rotation doesnt help the gameplay. Player just fight with interface instead of enemyes. Personally i would go nuts in these situations. As a quick fix now, I would recommend add default form of targeting for any spells/skills the "click-to-next/previous-available-target" interface. But keep free targeting as fallback. Anyway, avoid mouse like targeting for gamepads as much as possible.


Feel free to add your feeling

Last edited by gGeo; 26/06/15 04:28 AM.
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*360 rotation: optional. the original original sin only had 45ー (i think) and many players wanted 360ー rotation (incl. me). if you dont want to rotate, just dont. not needed.

*19:50 unlucky positioning. cant be avoided 100%. maybe some kind of special targeting cycling (cycle through all enemies and players within a certain range) might help.

great find and great video, though! CANT WAIT to get my hands on the EE! hehe

Last edited by 4verse; 26/06/15 08:55 PM.

"I don't make games to make money, I make money to make games". (Swen Vincke)

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