designing games that demand playing not just "beating"
Man, this is perfect definition of Original Sin. It is so better then any previous Larian project. I think it is reached due to nearly perfect balance action and story text. Pillar of eternity is basically the same. In fact Pillar is bigger and better (on paper). But ... his gameplay is boring and without soul and passion compare to Original sin.
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Back to topic: things made Enhanced Edition better.
- craft interface is something needs a lot of work.
Clear insight, overview easy to make things. Remove needs of checking external web page for crafting
Simply speaking:
--- > copy Witcher's 3 craft interface :-]