Visual setting/environment
Too bright and happy feeling. There is no dangerous dark brooding environment. Some minor brooding and dark diversions.. but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much... Cranked the gamma down didn稚 help.. Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for. Example: The splash screen... Its a sunny view of a beach, blue sky, wispy clouds move by. A pirate ship looms in the distance and I can see some crummy looking ruins. Wouldn't it have been more exciting to have a dark forest scene, with a mysterious babbling brook, some fog...wouldn稚 that have been more adventurous? Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that. Unfortunately this art design carries right through the game it seems...and I know this comment will draw - But why does an RPG environment have to be dark comments? I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.
I don't really get this complaint.
The town and beach is sunny and bright, yes. But leave the town through the west gate and it's rainy and overcast, and it gets more ominous as a boss gets approached. To the northeast is an inferno, where sparks rain from the sky and the ground is ablaze. There are lots of areas full gloom and darkness to set an ominous mood.
Written setting/environment/Game "buyin"/hooks
As i start to understand the core story line it becomes very convoluted, and just yawnable...There is no Buyin. There is no passionate reason my character is driven to do any of these things... Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...
I agree that the delivery of that big hook is not done very well
Characters
At first the character creation seemed extensive, and complicated. But when you drill down its not at all. Character models in game mode... Their not well executed. The design twinges of light Anime, or something of that flavor... NO body changes like height, weight, build. The NPCs seem very "pasted", or cloned. The colors of the gear is very bright toned with no "gistalt".. Its like the people who created the models of the characters didn't really play DnD back in the day...
I don't think you understand what "anime" style is. Because this game is not even remotely close to it.
There have been lots of complaints about the lack of body style options. Larian once had a reason for that, but decided to not bother making different character models, possibly because that would require changing every single armor piece in the game to make sure they work on the different body types. Larian games have never had different character models which let you change height, weight, build. In fact, I can only think of a few sandbox games which let you change things like that.
Who cares if the modelers ever played D&D or not?
voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!
I'm guessing because Larian is a European studio and so used U.K. voice actors. Hurrrrr....