The one most consistent criticism of DDOS, if by professional reviewers or by forumers (steam and here), is that the tone of the game is comparable to a Yahtzee zero punctuation episode.
It happens that this was my personal criticism of it as well.

I think it's important for Larian to note threads like this one, because if they're changing around the story, especially the ending, and if they care about making the perfect RPG (which they're so damn near to!!!!!) and not just about money/product, then changing the tone of the story a little bit would be ideal.

Not the actual conversations and dialogues etc necessarily, but the plot itself.


Again, I think the first episode is a hallmark of excellence. There are human beings in it, with human motives. it's not all fantasy gods and super magical holy mcguffins bullshit. It's actually relatable to some extent. Also, combat in the first act is so well crafted and tending towards the difficult that it gives more oomph to the seriousness of the game, as it makes the town feel that much more in trouble.