Hey, thanks for the tutorials SniperHF!
I'm planning on attempting to create some Wizards for the new version of the editor. Whether I'm actually able to do this or not depends on how much trouble I run in to, so wish me luck.
But my vision is to make modding for this engine to be as quick and as easy as it was for the Aurora engine in Neverwinter Nights, which will require a lot of automating common actions with easy to understand controls that will allow for quick manipulation of levels/dialogues/triggers/etc.