So the next question is: will standalone mods made with the EE editor be compatible with D:OS 2? I assume (and really hope) so, since I believe it's the same engine, but if they change root templates and whatnot, it could be another hurdle to establishing a modding community.
Automated processes would be really helpful, though best of luck trying to get them working. Another way to work it might be to code systems to automate things like ownership possession. Like, if there were a way to create ownership of items for NPCs for all items within X units from the NPC, instead of having to place triggers for every NPC. Or a way for all NPCs in a database to sleep in the nearest bed when a certain CharVariable (E.g., night time) shows up, instead of having to individually tie each NPC to a bed.
Also, making a lot of big prefabs for houses, small caves, etc, could be really useful for people who aren't good at making beautiful scenery. An "auto-texture" function that would automatically place grass, rocky surfaces near cliffs, leaves under trees, sand near the ocean, etc. would be dreamy, but probably really hard to implement. More of a suggestion for Larian.