Originally Posted by Hassat Hunter
I feel sorry for Raze having to venture the Steam forums... me myself kind 'has to' do that for another game, and it's a total pain in the butt most of the times.

Having said that, don't hold your hopes up guys. This remains a Larian game, and thus the cheek-in-line will remain.
And that's the way I like it actually, enough RPG's out there who are too serious on themselves and try to be 'dark' and 'edgy' and only fail in the darn boring catagory.


Serious does not have to mean edgy or dark though. But I agree that one should not go the "make everything dead serious and gritty" way. That wasn't the problem of D:OS to begin with.... no, D:OS is dark at times, the problem was ye never knew when that was because D:OS itself didn't know.

I always considered this request in a different way. D:OS lacks a primary feature of RPGs, namely character development (player and non player chars). And without that, many of the events and scenes in D:OS had no emotional weight or impact, and worse, no real consequences. Which is where I think this complaint comes from, or better call it an request, for more serious writing.

Some people apparently think D:OS is meant as a joke or parody because nothing you do in the game advances the characters of the player chars. In Larians attempt to make "pick-up" COOP play less problematic, they made the main chars as boring as wooden dolls, and about as complex. Worse, by gamification of the "dual dialog" decisions they made the moral consequences of actions a minigame, instead of leading to character development it lead to silly stat increases that had no further consequences in in-world dialogs with NPC's whatsoever. IN fact in-game NPC's had no awareness of anything you said or decided in those dual dialogs, even if you had them right next to an NPC (So he/she should have heard you).

And this in turn made the events in the game like a theater play where you play 2 parties at once, it broke the 4th wall, and is probably where the complaint comes from that I read here every now and then, and that I also have, namely that the D:OS's writing is all over the place and can't maintain any coherence or even a fitting mood for a scene. And how could it? When killing a civilian leads to a silly rock paper scissor game against MYSELF... that's literally what breaking 4th wall is defined as, and what should never be done in RPG's unless you make them a parody. ;p


TL;DR
To me, when I read "writing needs to be more serious" what people really say in mind is "writing needs to be more coherent to a scenes mood" and "character development needs to be a thing" ;P