The only real issue that I see with the new games that are being released, is that if you used assets from a different game (D:OS, D:OS EE, D:OS 2, etc.), and a new version of the editor gets released, it may cause issues.
The main way to avoid this would just to build all of your assets yourself and not rely on the pre-built assets from Larian Studios. If doing it that way, I see no reason for mods to get messed between editor/game releases.
Another way is to make the editor a standalone installation that does not require us to find editor paths and shit from our D:OS, etc. directories so that it's completely independent so that we can import assets on our own, instead of on start-up.