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Dragon Flight! It is possible!

Last night I created a post here, but realized it was most likely the wrong area to throw this suggestion. Hence the creation of this thread. It should not be a "tier" reward but more of a main mechanic of the sequel. If it isn't, the game just won't run right with it as just a bonus last minute feature.
http://larian.uservoice.com/forums/...ons/9334470-dragon-flight-it-is-possible

http://www.bluesnews.com/screenshots/games/divinity/20011116/dragon5.shtml
Dragon from Divinity: Sword of Lies. While on a 2D plane, it is quite possible for them to be animated to appear to be above ground.

Right now D:OS has 2 types of maps. The "overworld" map with towns and forests and the "dungeon" maps with the caves and...dungeons. In D:OS2 (please come up with a better title!) there can be the added "Sky-map".

This map would be where 95% of your Dragon abilities will come in handy. Plot: Teleporters were heavily used by our heros in the first adventure. Now the adversary has also been using them to start easily transporting large armies. Thus the wizarding community had to go and lock them down, similar to how they were being (or not) used in Divinity: Sword of Lies. NOTE: you will be able to activate them the same way you did in Divinity: Sword of Lies (a.k.a. Divine Divinity).

All that walking would be murder, thus our heros will "somehow" obtain youthful dragons to transport them vast distances. When called upon, the dragons would land on the "overworld map" and then fly our heros up to the "sky map" which you can exit over what will appear to be a town or clearing below.

On the sky map you'd encounter other dragons/drakes and dragon/drake riders to fight. You'd also see a zoomed out world below to allow vast travel and allow you us to reach further corners of the world (such as Verdistis) without the need to creating a ton of "overworld" map for us to explore just to walk to Verdistis. Take a moment to imagine a dragon fight in a thunder storm.

It would also be cool to have a Dragon Tower like in DKS where you can get NPC's to do mundane tasks such as sharpening your weapons and even bartering them for you. This was taking up a lot more of my time then I desired in D:OS. You won't be a Dragon Knight, BUT that might just be where you find the dragons to ride when the residing dragon riders are.

Possible Plot: Infiltrating the tower to assassinate the dragon riders who have been pillaging and causing chaos in the region. After their defeat, the 2 dragons accept you as new owners. Each dragon can have two riders. 4 dragons might become too cumbersome on the "sky map" battles.

Of course, the teleporters will still exist. But now like Divinity: Sword of Lies, we will have to obtain an activation scroll to use them.

I would hope this can accomplish a few things.
1.) Dragons are awesome to ride around in, even in 2D format. They were also being ridden by dragon riders in Divinity: Sword of Lies.
2.) Able to venture to further corners of the world, without the need to create TONS of overworld map. Think of how we see the world in the modern day, but take airplanes to the distant cities instead of just walking there.
3.) Keeping with DKS, dragon battle would not happen on the ground. Our dragons would be youthful and not great combatants when faced by ground troops.

Last edited by LightningLockey; 15/08/15 09:10 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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I just... I can't really wrap my head around turn based flight based combat. It doesn't feel... feasible for this type of system.

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that sound more like a game on its own than "just" a sub-game within DOS2


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Yeah, I can't see playable dragons working in Original Sin. You could fly across all of Cyseal, lighthouse to Luculla in a minute at most.

And turn-based dragon combat would be terrible, it would remove all the freedom that being a dragon gives you, If you can't fly around freely, if you're just stuck in place when combat starts, then what's the point?

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IMHO it is necessary to have Player party vs Dragon combat, in a place where logically the dragon cannot or does not intend to fly (e.g. First Garden).

As for turn-based dragon flight - it would be possible to do this if:
1) You could at most execute one dragon breath attack per turn,
2) you had to move the full number of spaces per turn while flying
3) If you wanted to attack melee, you'd have to land, and still move the full number of spaces to end your turn
4) while attacking melee, you'd be penalised in movement (wings, yo!)
5) to take off, you'd have to use up all your points, while moving in a single direction
6) cannot fly in any in-doors environment

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Can't say I'd be very hype about that either. We had Divinity 2 and Dragon Commander to mess around with dragons and I honestly think it was well enough. Dragons aren't very original features and rather than trying to do something interesting with them I'd rather just see them ... Not put to any use. At best have them serve as fast travel options, but that would be redundant with the pyramid teleporters which were both fun and very handy in DOS1 ( and I hope to see them back in 2 ).

You certainly put a lot of thought into that, and I can respect that. I just don't think dragons should be a feature in DOS.


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Dragons are indeed amazing, but like the others, I can't really see them work well in the D:OS system. They were already hamfisted in Dragon Commander, and in such a way it was a chore to use them and you ended up doing TBS without ever turning dragon, such a loss... smirk

I would be all for a Divinity III with Real-time dragon flight though wink (and imagine what they could do if they kept the area effects from D:OS in)


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