Yeah, that article reveals some stark changes not mentioned in the KS.

"There have also been changes to the combat gameplay, some already implemented, others planned for the future. The biggest change has been to drastically reduce the total amount of AP that a player gets per turn and to remove the AP bonus from the Speed attribute, while also reducing the AP cost of skills and spells. Currently, characters start with only 4 action points, but this is not a final decision. The reasoning for this change is that the previous system was too complicated. Larian had intended for players to use their APs strategically, saving some in one round to be able to spend more in the next. However, according to Swen this system 電idn't work that well when [there were] 10 or 15 action points people weren't calculating. Since [Larian] made that change [to 4 action points], people are really starting to think about what chains and combinations they are going to be making. Those kinds of big numbers can be very annoying when you're trying to have fun, so this change is very welcome."

Quite the change to drastically reduce AP. Probably will work fine, though I hope it doesn't take away some nuance from combat. Cover sounds awesome, too.

A lot of that interview (esp with the writers) is hilarious. Especially when they talk about romances. (Romances are in, apparently!)