The more I watch of this game the more I see that it's much more geared towards multi-player than DOS. The fear this gives me is that in games I've played before that were built this way I found that the NPC companions were pretty much nothing but stat-bots if there wasn't another person playing them. They were lifeless, emotionless, you gained no connection to them.
In a single-player game I like the NPC companions to be interesting, be someone I want to learn more about, get connected to them, heck even want to romance them, etc. Just playing my character and some basic stat-bots for support gets very boring to me. Note I think the companions in DOS were fairly interesting, though I wish it could have gone a lot further. Now that the NPC's can be swapped for real players I fear that no effort at all will be put into them for single-player.
So, when playing DOS2 are the NPC's going to have any life of their own? So far I just haven't seen anything.