Hi,
So the big turn offs for me on divinity original sin was the lack of romance options, early random companion dialogue choices but above all of them was no voice acting on the game.
It's a shame since both divinity II and Dragon Commander had top notch voice acting.
Also having 800.000 words and not voice acting is not taking the quality of writing to it's fullest potential.
I know voice acting can be very expensive but could we have voice acting stretch goals with different scopes like:
- Main story line
- Secondary Quests
- Companion dialogue
- fully voiced game
Please consider this rpg fully voice was what made Bioware.
Regards D:OS Dragon backer,
Deathmachinept