Originally Posted by Hassat Hunter
Yeah, I meant if it was fully voice-acted from the start. Then they would have to reget *all* of them for the re-write and update, or totally replace a performance.
Not to mention the amount of actually paid voiced dialogue getting lost.

It's stuff like that that sometimes makes expansions of fully VO very incoherent feeling. Like the SW:TOR I mentioned before adding a new race and still everyone in the original game acting like you're human for example cause they couldn't update it due to VO (With the most hilarious one's seriously asking what race X is when it's your own), then suddenly after 90% of the game they spontaniously discover you're not a human.


Not sure if you know about the development of a game but voice acting is the last thing to be done and implemented..

KOTOR is "Knights of the old Republic" a very successful 2003 RPG that won many best game and best rpg of the year.
It was what catapult bioware with that came mass effect series and the "Old Republic" a MMORPG based on the KOTOR franchise.

Some people including myself when SWTOR was still on closed beta did warn that making a fully voiced MMO with that many branches and specific content would increase significantly it's costs and the logistics of mainting.. that's the reason why you see the later SWTOR content being less player specific and less personal.

Anyways what you are saying doesn't make much sense.. voice acting is just expensive.